TMR joysticks

Technology

Can you see the difference?

An ordinary controller and a Krass controller can look the same. The difference is inside, in the joysticks.

Ordinary joystick and TMR joystick side by side

Why stick drift happens

Standard joysticks use potentiometers with carbon tracks. When you move the stick, metal contacts slide over a resistive track, and the controller reads the position from the change in resistance. Because the contact rubs against the track, the material wears or gets dirty, and the controller reads wrong even when the stick is centred.

Comparison of sensor types
Hall Effect, AMR, GMR and TMR compared on precision, speed and power use. Source: Allegro MicroSystems.

Say hello to TMR

TMR (Tunnel Magnetoresistance) uses magnetic sensors instead of physical contact. A magnet on the stick moves over a TMR sensor, and the position is read from changes in the magnetic field. Without contact, stick drift is very unlikely, and TMR is also more precise and stable. Every Krass Gaming controller has two TMR joysticks.

Structural model of a controller shell
Conceptual structural model showing stress distribution in the controller shell.

Engineering behind every controller

We combine structural modelling, load distribution analysis and component level optimisation to build durable and adjustable controllers.

  • TMR joysticks against stick drift, the first step to a quality product
  • Digital structural modelling that shows where the shell needs reinforcing
  • Trigger force adjustment on selected builds
  • Reinforced shell geometry against fatigue cracks on selected builds
Crack in an Xbox shell
Crack formation in an Xbox shell after cyclic loading.

When plastic wears out

Repeated loads from intense play affect the shell and the sensitive components. That can cause fatigue cracks, button faults or broken triggers. Digital modelling lets us find the most loaded zones, and on selected builds we reinforce them.

Adapted play

Not every player has the same hand strength, reach or fine motor skills. We are exploring how trigger force, button placement and geometry can be adapted, so more people can play at a high level.

Our work on adapted play is ongoing.